![]() The appeal of Tales of Symphonia is that it’s an active combat RPG: you don’t have the static menus from which you choose your attacks in turn. Instead you move about and use attacks from a combination of shortcut commands. ![]() Movement is limited to a linear path (left or right), though in this case linear does not mean limiting. When you get into battle most of the time you control Lloyd, whilst the other characters are all AI…AI that works! You have the option to create shortcut keys for allies moves, so at the press of a button you can get Colette to unleash an awesome mana attack or heal. You can dodge, jump and block enemy attacks with your skill and unleash wicked combinations when they are most vulnerable. This style of battling makes the combat anything but static: you can't zone out and just press attack because this game keeps you on your toes. Those who have 3 friends can let them participate in the battles, taking over from the AI. The story is stricly one player it's just the battles your mates can help in. The "tale" is long and full of hidden dialogue - expect a barrage of emotions and twists 'til the very last second. As expected from an RPG you will feel for the characters as they develop some are a deep mystery until events about their past are told. Many are told in the main story but others you will have to seek out yourself like the "Skits" and side missions. Skits are little rings of light that appear on the world map and activating these sparks conversations between the characters. Tales of symphonia colette t and s series#.Tales of symphonia colette t and s full#. ![]()
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